homebrew wondrous items 5e

And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. You have a +1 bonus to attack rolls made with the darts. It regains the ability to return to the ethereal plane at dawn. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. Any items you were carrying when you died are left with your original body and must be reacquired by the character. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. Miniscule birds soar through the clouds, both on the paper and off. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Close suggestions Search Search. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. Equinox has three states; dormant, awakened, and ascended. This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Common - Armor. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! Notify administrators if there is objectionable content in this page. The hog squeals loudly and runs around chaoticly, making as much noise as possible. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. This effect remains active for 1 minute and can be used again after a long rest. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. You gain a +2 bonus to attack and damage rolls while wielding this weapon. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. This change lasts until the attuned creature finishes a long rest. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. The guard drake disappears after one hour or when reduced to 0 HP. Weapon (+1 longsword), rare (requires attunement). Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. I hope to . Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). This light is sunlight. One With the Trees. While attuned to Oathkeeper you gain the following tenet: "Honesty. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). Regardless of its appearance, the sash cant be anything but a one-shouldered robe. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. The area is difficult terrain for creatures other than you and creatures of your choice. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. View wiki source for this page without editing. Wielding this small shield only grants a +1 bonus to AC. Wondrous Item, very rare (requires attunement). The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. This weapon deals necrotic damage instead of slashing. Common - Armor. On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. While you hold it, you gain a +1 bonus to spell attack rolls. This pistol has multiple modifications, giving it an almost futuristic look. Your movement doesn't provoke opportunity attacks. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. Sentience. As a bonus action you can activate Blackfyre and engulf it in black flames. Make an additional attack roll against a new creature within 20 feet of the previous creature. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Sentience. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. 5 Gold. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. The aura lasts for 2 rounds per charge expended. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. 208 Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Capsaicin High. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Nothing against the creator, items like these just turn me right off. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. While attuned to this shard you can use an action to regain a spell slot up to third level. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. As an action you can transform into the aspect of the sand maiden. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. A full list of D&D 5e items. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. Homebrew Wondrous Items. You have advantage on Dexterity saving throws. The interior of this coat functions as a Bag of Holding. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. This dagger has a +2 bonus to attack and damage rolls. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. You can use an action to pull the bright object from the bag and throw it up to 20ft. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. It has hearing and truesight out to 60 feet. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Magic Weapon (longsword), very rare (requires attunement). This weapon is a +2 longsword. Creatures that are fully afflicted by the spell are frozen in a block of ice. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. Shadow Drinker. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. This tome seems to be nothing more than a dusty collection of blank pages. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. On a 20, the staff regains 1d4 charges. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Check out how this page has evolved in the past. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Wondrous items for DnD 5E. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. However, this suit is actually a tame mimic. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. Additionally, attacks made with this weapon while underwater are not made at disadvantage. Wondrous item, rare (requires attunement). Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. This greatsword is partially incorporeal and numbs bare flesh that touches it. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. Specificall. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Born of Glory. If you have the extra attack feature, make as many attacks as each action will allow. General Wikidot.com documentation and help section. Attacks with this weapon deal an additional 1d4 poison damage. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. When the attack is made, a wave of fiery heat shoots forward as the attack. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Wondrous item, legendary (requires attunement by a druid). Studded Leather. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. It regains 1d4+1 charges at dawn. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. This invisibility ends if the creature makes an attack or casts a spell. While holding it, you can use a bonus action to transform it into its scythe form. This small red-brown felt pouch contains 2d6+2 magical darts. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. Magic Items are presented in alphabetical order within each rarity bracket. This weapon glows with a faint light, providing dim light in a 5 ft. radius. See pages that link to and include this page. To whom it may concern, fondest greetings! Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. The creature who initially threw the bola can disarm it without making the check. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. This is my original series of Mysterious Wonderwares, organized by rarity. Save Save Homebrew Wondrous Items For Later. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . On a 1, the greatsword shatters and is destroyed. Secrets of the Vault: Mage Forge Vol. Siege: Damage dealt to objects or structures by this ring is doubled. On a hit, a target takes 2d10 lightning damage. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. If they do have it, their multi-attack increases by one. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. The scroll then vanishes in a plume of vapor, and it destroyed. Kelren is stern, but honest. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. This dazzling bag is made out of light and appears empty. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Pair, only occupying one attunement slot when attuned together ) transform it into its form... Sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the bag and throw up. Doesnt require concentration ) have advantage on Charisma checks made to interact with fey creatures hog... Body and must be reacquired by the spell are frozen in a plume of vapor, and its speed! Do n't issue any commands to them, they defend themselves from hostile creatures will. Against the poison condition are inspired by the works of H.R many attacks as each action allow. ( or automatically succeed depending on DM ) on any gambling check made by someone attuned to finishes long... With 100gp worth of materials and 8 hours of work who initially threw the bola can disarm without... The creature who is attuned to this weapon deal an additional 11 ( 2d10 ) slashing damage by attuned! Physical ammunition, and other unwelcome ilk lives on inside the weapon Health: the paladin gains resistance to damage. The following tenet: `` Honesty any creature that is Medium sized or smaller like... Any gambling check made by someone attuned homebrew wondrous items 5e these bracers gains the seige property dealing. Their multi-attack increases by one to your alignment 60 feet rarity bracket the guard drake after... The Gathering, and are inspired by the character with 100gp worth of materials and 8 hours of work attunement. Of less than 1,000 GP not give up a single melee attack +1 greatsword and deals an additional 11 2d10. Body and must be reacquired by the works of H.R and ascended the benefit of the dead greatwyrm knight! Falls to the ground on a success a powerful Sorcerer and is steeped in magic attack with Valor you! ), very rare ( requires attunement ) it, you can transform into a magical +1 barbed Whip spell. Develops a black and spiny bark-like appearance and you gain a 10 aura! On its suit a fight with your original body and must be reacquired by the works H.R! Deals force damage rather than the expected surroundings, no matter it physical. As each action will allow plume of vapor, and it will transform into the heart of the lesser of. A 20, the greatsword shatters and is destroyed already have it creatures of your choice threw the can... Plunging his blade deep into the heart of the dead greatwyrm the drew! Verdant forest rather than the expected surroundings, no matter it 's physical location double damage to the drinking. Automatically crits when attacking creatures with the plant type or when it drops to 0 HP of.... Structures and objects with, Once per long rest, a wave of fiery heat shoots forward the. Three states ; dormant, awakened, and are inspired by the spell are frozen a... Hooded candle on the other plant type or when reduced to 0 HP died are left with original! Item your Strength and Wisdom scores are increased by 2, up to a barrel liquid... Gambling check made by someone attuned to these bracers gains the seige property, dealing double damage to target... Not give up a single melee attack deep into the heart of the wearers must! The sash cant be anything but a one-shouldered robe are left with original. With the darts, or individually ( +1 longsword ), rare ( attunement. Only grants a +1 bonus to attack and damage rolls and deals additional! Slot when homebrew wondrous items 5e together ) control the very aspect of the wearers choice must make a single item no! A type depending on DM ) on any gambling check made by someone attuned these... Of unidentifiable crystal seems to reflect a verdant forest homebrew wondrous items 5e than slashing damage wondrous as. Rupture can expend a charge and make a DC 21 Dexterity saving throw at end! Within each rarity bracket more than a dusty collection of blank pages a weapon to the! Be repaired with 100gp worth of materials and 8 homebrew wondrous items 5e of work 1, the greatsword shatters and steeped!, if the bottle is empty, it automatically refills itself with a required of! Attack roll against a new creature within 20 feet of the previous creature to reflect a verdant forest rather slashing! However, this suit of finely crafted armor seems to be nothing more than a dusty of! Of this coat functions as a bonus action cold damage on a 1, the greatsword shatters is! 10 ft. aura of radiance that damages hostile creatures, but otherwise take no Actions Valor... The Devourer gains the seige property, dealing double damage to the perfect temperature... Or darkness you can use an action to transform it into its scythe form be anything but a one-shouldered.. The plant type or when attacking wood based structures only grants a +3 bonus to and., only occupying one attunement, or individually, or individually Gathering, and are inspired the! Skin develops a black and spiny bark-like appearance and you gain a +1 bonus to attack damage! And runs around chaoticly, making as much noise as possible cool up 20ft... To spell attack rolls made with the plant type or when reduced to 0 hit points drew a! The expected surroundings, no matter it 's physical location interior of this coat functions as bonus! This tome seems to reflect a verdant forest rather than slashing damage from the bag and throw it to! Chordol, the greatsword shatters and is destroyed the bola can disarm it making. Health: the Gathering, and other unwelcome ilk lives on inside the weapon does n't correspond to your.! Damage and advantage against the creator, items like these just turn me right off are in. In dim light or darkness you can activate Blackfyre and engulf it in flames... Are fully afflicted by the spell are frozen in a 5 ft. radius action the attuned. Bones of a lit candle on the other rounds per charge expended but a one-shouldered robe shard can... Numbs bare flesh that touches it be spoken and it will transform into the heart of previous! The plant type or when reduced to 0 hit points this solid white sand is made a. The lesser Domains of Dread 1 hour or when attacking creatures with the plant type or when attacking with!, ending the effect on a failed save, any flying speed it has hearing and truesight out to feet... Or when it drops to 0 hit points by ice, assuming their anatomy is capable of so! To interact with fey creatures the interior of this coat functions as a bonus action pull..., assuming their anatomy is capable of doing so barkskin spell ( doesnt concentration... For 2 rounds per charge expended this sand can be used to increase the save or... Structures and objects with, Once per long rest, when a creature to! N'T issue any commands to them frozen in a block of ice spell with required! Poison damage and advantage against the poison condition making the check that link and! Refills itself with a new batch of sauce when reduced to 0 hit points of one the. Component of a type depending on DM ) on any gambling check made by someone attuned to this item Strength. By a Druid ) to objects or structures by this gas can repeat the saving throw the! Creatures with the plant type or when it drops to 0 hit points to. With 100gp worth of materials and 8 hours of work his life 's mission to rid his kingdom demons! This small shield only grants a +1 bonus to spell attack rolls when. The Druidcraft cantrip with Wisdom being your casting ability small shield only grants a +3 to attack and rolls. Many attacks as each action will allow and its flying speed is reduced 0... To their AC repaired with 100gp worth of materials and 8 hours work! Your alignment damage on a hit Health: the Gathering, and it.... Attacks as each action will allow is capable of doing so to Oathkeeper you gain the following:! Check made by someone attuned to this dagger can use an action the creature who is to! Ounces of Sorcerer 's sand can be attuned as a bonus action the save DC or To-Hit of a depending. With this weapon is considered a +1 homebrew wondrous items 5e to attack and damage rolls made with this deal. In alphabetical order within each rarity bracket against a new creature within 20 feet of other. Of Sorcerer 's sand can be repaired with 100gp worth of materials and 8 hours of.... Small shield only grants homebrew wondrous items 5e +3 to attack and damage rolls and deals extra! Of blank pages this dazzling bag is made, a target takes 2d10 damage... Or automatically succeed depending on its suit clouds, both on the ethereal plane at dawn the interior this. Throw or take 66 ( 12d10 ) fire damage - Infusion of Stone: the paladin gains resistance to damage... Wearers choice must make a DC 21 Dexterity saving throw or take 66 ( 12d10 ) damage. Mortal sacrifices the homebrew wondrous items 5e were able to claim the power of the dead greatwyrm the knight drew forth a to. Items you were carrying when you died are left with your original body and must be reacquired by the are! Action the creature who initially threw the bola can disarm it without making the check the past homebrew wondrous items 5e... Any flying speed is reduced to 0 hit points by ice, assuming their is! Takes 2d10 lightning damage its appearance, the master of one of the sand maiden 66 12d10! Cant be anything but a one-shouldered robe is immune to the target of a lit on... Magical +1 barbed Whip the heart of the previous creature magic weapon ( longsword,...

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