smite jormungandr damage build

Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. ) This author would like to receive feedback. [god_id] => 79 Find the best Jormungandr build guides for SMITE Patch 10.2. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. ( Unlike someone like Khepri or Kumba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. [god] => Array This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. ) Cooldown - 130s. I'll use this section to talk about general things which others might find useful or interesting: Array PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. You can see the most recently updated guides on the browse guides page. Want to support SmiteFire with an ad-free experience? Or you could play Cabra, he works better for this and is just as fun. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. If you get frozen, it will hurt. [display_name] => Fenrir Cooldown - 120s. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. ( GLYPH - 15% of your Physical Protections are converted to Magical Protections. [god] => Array ) 1, His Silence Counters Your Second and 3 Ability, Array 1. [god] => Array Jormungandr is god suitable for teamfights. This relic has 2 charges. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. [notes] => Geb out tanks you, no contest. [scoreVal] => 2 You can support us ad-free for less than $1 a month! 1. [scoreVal] => 2 If the target has over 2000 Health, your ability bonus damage scales up. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Array ( When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. [god_id] => 87 PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. PASSIVE - You deal 30% increased damage to Jungle Monsters. This relic has 2 charges. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. Subsequent hits on the same target do half the bonus damage for the next 3s. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. Best tip for this matchup, but lots of wards and watch for ganks. 1. This is a provisionally easy ranking. This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. ( ( Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. [god] => Array PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. He's obnoxious and you really can't do anything to pressure him. This can only occur once every 45 seconds. This effect can only occur once every 8s. [notes] => Odin help us. [notes] => Ganesha will be a rough fight. AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. ) Jormungandr & Gilded Arrow Buff! Can be upgraded at level 20. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. ) [display_name] => Izanami Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. Copyright 2019 SMITEFire | All Rights Reserved. Array This cannot exceed 35% of your Max HP. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. ) I want to receive promotions from our partners. Your biggest advantage in this matchup, Ares can't ult you. Subsequent hits on the same target do half the bonus damage for the next 3s. You cannot fight most Bacchus late game if you are alone, he will out damage you. ) ( You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. Array Array ) Would you like to let the author know their guide helped you and leave them a message? Jormungandr build Solo If you like Jormungandr Solo, you can refer this way. [scoreVal] => 3 You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Subsequent hits on the same target do half the bonus damage for the next 3s. PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. Ymir build Season 10. This consumable deals 20000 True damage to Jungle Monsters around you. [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. ( Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. She's abnoxious, but she won't kill you alone. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. ( Most auto attack assassins absolutely shred him if he's out of position. The two of you are fairly even in terms of damage output early game, and he cannot ult you. - Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. [god] => Array [god] => Array [god_id] => 3 [god_id] => 101 [url] => heimdallr This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Best build Jormungandr: Solo/Tank. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. [god] => Array Match ID: 1289152517. - Jorm's voice actor, Kellen Goff also voices plushie Jorm. [god] => Array [url] => artio Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. [god] => Array Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. Overextending or getting ganked will result in either Baccus or Jorm dying. This effect can only occur once every 10s. [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. Smite is an online battleground between mythical gods. ( ( Smite is an online battleground between mythical gods. ( PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. Basic Attack Damage: 38 (+ 1.5) + 20% of Magical Power Progression: 1/1/1x damage and swing time. ( ( Cooldown - 110s. ) Can be upgraded at level 15. You are healed for 100% of the healing reduced. Best build Ymir: Damage (Solo)/Support. Passive You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. She can't proc your passive, but she may not have to. Jormungandr is so large that he cannot be affected by Hard Displacement. ) [display_name] => Sobek [url] => jormungandr You can support us ad-free for less than $1 a month! And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Understand of Jormungandr. ( Please keep this in mind while reading. ( This field damages and slows Enemies inside of it every second. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. 1. But to top it all off, her ice slick thingy procs Jorm's passive. Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Smite God: Jormungandr Build Guide Discussion 0 More Guides Tap an item or ability icon for detailed info Jormungandr Build Attacker's Blessing Doom Orb Shoes of the Magi Breastplate of Valor Void Stone Spear of Desolation Rod of Tahuti Readme First, sorry for my english. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ) Taking damage from Enemy gods breaks Stealth. Vote received! If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods. [url] => hades Heimdallr can, and probably will hurt you with his auto's. This can stack up to 3 times. Array ( ) This matchup is as dead even as is possible. [display_name] => Heimdallr [god_id] => 77 [god_id] => 80 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Browse Jormungandr pro builds, top builds and guides. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections. Stacks provide 1 Physical and Magical Protection. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. This consumable heals 250 Health over 25 seconds. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Join the leading SMITE community.Create and share God Guides and Builds. Overextending or getting ganked will result in either Baccus or Jorm dying. ) This matchup is as dead even as is possible. 1. Smite is an online battleground between mythical gods. ) PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. ( Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Your first priority should always be boots, because Jorm is slow to begin with. [god_id] => 32 Personally, I love all four starter options for Jorm, and have no problems going for one over the other. If she's paired with someone like Xing Tian, you will die. a lot. But if you love Jorm, and just want to have a bit of fun, go for it. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. Tap each threat level to view Jormungandrs threats. A few notes for the different options. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). [god_id] => 110 I've had a Skadi do more than half my health in a single ability, it isn't fun. My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. Starting Build Finished Build Against Squishies LUL's Build Core -Finished Leveling Skills Section Skill Leveling 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ) Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Both of you do good damage, and this matchup really comes down to your ADC and coordination. 1. PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% damage mitigation. ) The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. First off, Skadi just hurts. [scoreVal] => 3 [god_id] => 12 The initial countdown will not start until you leave the fountain. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. Please consider supporting us by whitelisting us in your ad blocker! ( ( And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Please verify that you are not a bot to cast your vote. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. This is a build from personal opinions and hope to receive your comments. She can't proc your passive, but she may not have to. Please verify that you are not a bot to cast your vote. [display_name] => Sylvanus Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. [display_name] => Hercules ( [display_name] => Fafnir If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. . 103. Array [url] => khepri [god_id] => 106 First off, lets just be clear here he does hurt early and late game, but so do you. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. At 75 stacks this item Evolves, gaining 10 Magical Penetration and 3% extra Mana to Power conversion. Shard Relics can be upgraded to a new Relic once you reach Level 12. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. Today we will be playing the new character Jormungandr, with a full damage build! Array Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Funnily enough, Ares really is the best and the worst matchup simultaneously. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. Please consider supporting us by whitelisting us in your ad blocker! At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection. PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. Want to support SmiteFire with an ad-free experience? Want to support SmiteFire with an ad-free experience? ) Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. You could play a tiny rodent, or an anime schoolgirl, but you could also play Jormungandr the DESTROYER OF GODS! Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. [god_id] => 74 Would you like to let the author know their guide helped you and leave them a message? #smite #jormungandr #gameplay This Build Will Get You BANNED in SEASON 8 SMITE! ( [url] => cerberus ) Great kill confirm to enemy's retreating. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. This field damages and slows Enemies inside of it every second. She will win any prolonged fight, so try and be aggressive. You cannot fight most Bacchus late game if you are alone, he will out damage you. So, I suggest you should use Jormungandr solo, tank. There is no reason anyone should miss a chain on someone as big as Jorm. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. ) [url] => ymir Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. Array SMITEFire is the place to find the perfect build guide to take your game to the next level. Cabra out damages you, even in support, though that's about his only benefit. ( . He must travel 2 more times. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. Please keep this in mind while reading. PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 5s. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. [display_name] => Xing Tian If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. I want to receive promotions from our partners. This can only occur once every 45 seconds. This effect can only occur once every 90s. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. You can build Chronos before Magus if you want extra cooldown early. This can only occur once every 15 seconds. Essentially, this matchup will be won by whichever ADC is able to stay in lane. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. This caps at 100 power and 20% Lifesteal at 25% Health. If this happens, you are dead, just give up and be ready to buy items. ) Combo 1: Venomous Haze ->Submerge -> Consuming Bellow. Provided you put in early aggression, he won't be a problem. [display_name] => Artio ) Always you can, buy the attackers blessing, if you cant, buy the warrior blessing. ( The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. [display_name] => Apollo 1. [notes] => Ah Sobek, the true ADC. Join. I want to receive promotions from our partners. AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. He won't kill you but he will make your life hell in lane. This consumable heals 125 Health and 75 Mana over 25 seconds. You may still move. PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. Lots of CC (Slows, Knockups, Trembles). Passive Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy. This is a build from personal opinions and hope to receive your comments. If the target has over 2000 Health, your ability bonus damage scales up. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. GLYPH - Every 15s gain a stack of Hunger(max 3). [god] => Array This Build Is crazy Fun!! ( Jormungandr can have a maximum of 9 toxic clouds out at a time. ) She will hurt you, same as she would hurt any tank. I want to receive promotions from our partners. [url] => aphrodite Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. This is definitely the most niche of the Starters. ( ) They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. This only affects Monsters on your side of the Jungle. May even give you the killing blow with your 2 damaging abilities. ( Best Jormungandr build guides for Smite 2023. SmiteGuru 2014-23. Combo 2: The World Serpent -> Consuming Bellow -> Submerge. ) If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). ( Jormungandr. ( Start Breastplate Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. This effect is not interrupted by damage but is interrupted by hard Crowd Control. [scoreVal] => 3 Armageddon. [god_id] => 5 PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. You can be reasonably aggressive in this matchup provided your ADC allows for it. Best tip for this matchup, but lots of wards and watch for ganks. Data provided by Hi-Rez Studios. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. Smite is an online battleground between mythical gods. [notes] => Cthulhu and Jorm are both fairly similar in kit. If you like Jormungandr tank, you can refer this way. 1. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. Cooldown - 130s. Dazed is a debuff on Jormungandr that is a fading, non-cleansable slow and increases the damage he takes for the duration. Bancroft is 200 power and the lifesteal is insane. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. Cooldown - 110s. [god_id] => 107 SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Would you like to let the author know their guide helped you and leave them a message? Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Jormungandr is so large that he cannot be affected by Hard Displacement. Aura Allied gods within 70 units have their attack speed increased by 30%. [scoreVal] => 1 ( This does not stack with similar Auras. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. [scoreVal] => 4 ( Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. [url] => anhur [display_name] => Athena Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. SMITEFire is the place to find the perfect build guide to take your game to the next level. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Please consider supporting us by whitelisting us in your ad blocker! Their Attack Speed is reduced by 25% for the duration. So, I suggest you should use Ymir damage (solo), support. Vote received! You definitely out damage him, and I would say that your wave clear is superior. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. I've done this, it's fun as hell. [god_id] => 9 ( [url] => xing-tian Your biggest advantage in this matchup, Ares can't ult you. He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Additionally, their Damage Dealt is reduced by 15%. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Cooldown - 130s. Your biggest advantage over Ymir are your 1 and ult. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Like a lot of hard matchups, this one is down to your partner in lane. Please consider supporting us by whitelisting us in your ad blocker! Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. [notes] => If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Cooldown - 150s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. If Anhur wants you dead, you are dead. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks.

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