hoi4 road to 56 equipment names

At the time of writing, an update to 1.10 Collie is expected within the next week. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. This has 3 types: army, navy, and air. This is a complete list of all add_equipment commands for HOI4. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. This information is usually found on each mods page as they usually list which mods they are able to run with. Many of the factions will have their own unique decisions and focus trees. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Kaiserreich asks the daring question of: What if Germany won WWI?. For example in the base game we have infantry_equipment_1, etc. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. Interactive corporate website, Technology branches a series of technologies connected with the. We include affiliate links in articles. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . Create an account to follow your favorite communities and start taking part in conversations. Do read our fullreviewfor the whole story on this mod. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Last time we checked, this mod is compatible with Husky 1.9.1. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. I dislike the Congress feature and the civil war so im not huge on playing America. This item will only be visible in searches to you, your friends, and admins. Press J to jump to the feed. does it allow tank, ship, and aircraft designer menu? This mod is compatible with Version 1.9.2 Husky & all DLC. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Questions, Paradox This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The GFX also decides the size. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. Buildings are done with enable_building = { }. It gets unlocked by researching technologies and is produced by production lines. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This mod is compatible with Version 1.10 Collie & all DLC. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). Short answer, probably not. There are plans to extend the timeline into the 1990s. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This item will only be visible to you, admins, and anyone marked as a creator. All trademarks are property of their respective owners in the US and other countries. They do work but the mod may have changed the name of the tech. The icon of the technology the position on the box. Statistics, stats, or equipment values are values that equipment types can carry. Please see the. You have to go down the civil war route, yes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. The equipment needs of units refer to general equipment archetypes. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Press question mark to learn the rest of the keyboard shortcuts. You need to sign in or create an account to do that. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. The Great War. The key for the name is the same as the folder's name, while the description is the name with _desc appended. If you're looking for equipment codes, check out our equipment names list. When I try to make another country annex it it makes my game crash. This mod is compatible with Version 1.10 Collie & all DLC. By default, there can be no more than 3 sub-technologies defined within an item[4]. I try ae 5000 infantry_equipment_1 and it isnt accepted. This also modifies how the paths are drawn between technologies. Additionally, incredibly important are the gridboxes representing technology tree branches. Support Equipment is an example of a type of equipment. You need to sign in or create an account to do that. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. This item will only be visible to you, admins, and anyone marked as a creator. 4. r/RoadTo56. Check if the mods youve selected are compatible with the other mods youve downloaded. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. If it's not met, then any technology connected to it via path = { } will also become invisible. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. The name of the equipment you wish to add. All rights reserved. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This is because porting Rt56 USA proved to be too much work. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Remember that most mods are not compatible with Ironman as they change game balance. This page was last edited on 18 February 2023, at 20:36. This mod is, unfortunately, fully compatible up to 1.10 Collie. The background box which GFX is used. Valve Corporation. A Legacy version for Version1.9 and below playerscan be found here. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Hi, will this mod get updated when the main mod gets its update? For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Strategic destruction or Grand battleplan). Were not sure about later versions at this time. @polk0929 - most likely by using the add modified equipment method (detailed above). Espaol - Latinoamrica (Spanish - Latin America). The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Otherwise, the technology branch will never appear in-game. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Notably, this also applies to the modifiers of the technology. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Espaol - Latinoamrica (Spanish - Latin America). This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. we didn't, only added techs have a different nomenclature. Notably, this also applies to the effects of the technology. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Information, Frequently Asked This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. These tags are most commonly used to spawn equipment into the game. on Paradox technology, Legal These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them.

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