Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. If the ranger controls it's actions and you control the outcomes, eg. They usually reach adulthood at the age of 25, and become old at 180 years. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Alignment. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Mechanically, bugbears have an awful lot going for them. They also help us understand how our site is being used. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. From Monster Manual, page 320. Bite. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. Ability Score modifiers have been decoupled from character race. When one of the crocodile's heads is asleep, its other head is awake. You can speak, read, and write Common and Draconic. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Your Wisdom score increases by 1. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). What truly sets the Yuan-ti apart, however, are their resistances . Your base walking speed is 30 feet. Languages. Weve grouped our entries into two sections for this guide. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Ranger: I command Fluffy to bite the guy! Their scales are very thick, and can block even a blade if the blade is not fully sharpened. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. They usually have dark green scales on their back, arms, and tail. The old woman sighed as she watched him leave. You can speak, read, and write Common and one more language of your choice. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Is it possible to have a crocodile as a companion? These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Those who wish vengeance for their Nile may choose an evil alignment.Size. Play converted DMsGuild community content, now on Roll20. They then realized that getting close would be lethal, so they peppered the gator with ranged weapons and carefully planned attacks and, paired with some lucky rolls, were able to defeat it and gain the Giant Crocodile Tooth, a side quest item for a trophy collector. Darkvision. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. Only those proficient in the armor's use know how to wear it effectively, however. You know the Poison Spray cantrip. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Hit: 7 (1d10 + 2 . You have resistance to cold damage. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Charisma is your spellcasting ability for these spells. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Bite. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. Your size is Medium. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Crovics typically have a lifespan equivalent to that of humans. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. You are proficient in the Stealth skill. Charisma is your spellcasting ability for these spells. Embarrassing - I did something unlike me. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Crocodile Edit Page Content. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Actions. In that case I would echo everyone else suggesting the Lizardfolk race. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Witch Legacy. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. This site works best with JavaScript enabled. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. The crocodile can hold its breath for 15 minutes. If a minotaur's horns can be 1d10, a devastating bite can be too. Tail. In Faern, the following kinds of lycanthropes are common: Werebat . Tail Swipe (Crocodile or Hybrid Form Only). When you create a custom lineage character, you give them the following traits. Their hands and feet are also outfitted with sharp claws. Name Ability Size Source. They also dont need to sleep normally, falling into a meditative trance instead. The two-headed crocodile can hold its breath for 15 minutes. You have proficiency with this. Speed. Charisma is your spellcasting ability for these spells. Their tendency to fight can be reflected by their physical appearance. Ability Score Increase. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Then when they are prone, go in for a bit attack at advantage. Your hair has a slightly green or blue undertone. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Your size is Medium.Speed. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. This isolationist group of proud creatures make powerful Fighters and Barbarians. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Bite. You cant discern color in darkness, only shades of gray. Place Windows and Place Doors is available to all Plus and Pro subscribers. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Ability Score Increase. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. The lizardfolk have some racial traits. Your base walking speed is 35 feet. You may use your jaw to grapple creatures smaller than you. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Basic Rules, pg. Ability Score Increase. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. You have a ring or spiral pattern of moles or freckles somewhere on your body. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. You wanna beef this statblock up while being realistic? You can't discern color in darkness, only shades of gray.Jaw Trap. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. 2023 Wizards. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Reset. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Widespread and diverse, some Tabaxi display more catlike tendencies than others. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. Ambassador Crovics are typically given a new name, from one of the languages they learn. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall.
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