imperial armour compendium 9th edition pdf trove

Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! 2+ save Venatari, wtfffffffffff. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Kept the FLY keyword, otherwise unchanged. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. The one sting in the tail here is that hes returned with theSpeedwaaagh! It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Kind of everything else. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. The Hornet is also -1 to hit all the time without having to advance. The Kharybdis Assault Clawmight be for you. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. of Forge World units that, at the time of printing, are supported. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. On the plus side, almost all of them saw points drops, except the Castigator. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. There are two wide-reaching rules for marines. Alright, onto the shared units, I guess. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. How many primaris can it transport? The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. The third big change is the inclusion of the Martial Legacyrule. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Notice it also isnt CORE, so maybe no rerolls for you in the future. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. These datasheets include. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. All the titans are winners. Imperial Armour Compendium | Forge World Webstore OK, there are three major things to note here. Why are there no pictures of the vehicles. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. Credit: Jack Hunter. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. 800 pts, but what do you get for that? Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Change), You are commenting using your Facebook account. Venatari Custodians[ CORE]: Woo buddy, am I excited. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! imperial armour compendium 9th edition pdf trove. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. Definitely seem fine here, as you reduce the variance risk a lot. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Thank You, Patrons. You have to agree that is a massive amount of profiles available in the book! If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Leviathan Dreadnought. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). Our two favorite dreads have decided to take a little break from carrying marine lists. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. If there are units that I think are still worth it, Ill note them below. Unless youre set on bringing fancy weapon options, stick with the codex version. Get the latest business insights from Dun & Bradstreet. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. Nice that it is cheaper, but otherwise /shrug. Trojans are the other huge loss. Hellforged Leviathan Dreadnought. Both options are now a pretty substantial firepower boost. Credit: Jack Hunter. Cerastus Knight-Castigator. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Of the various suits, the Rvarna feels like the big winner. Wait, WHAT!?! They killed my DKOK, thanks a lot after buying a Gorgon. All The New Imperial Armor Compendium 40k Rules - Spikey Bits The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Otherwise unchanged. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. Goonhammer Reads Science Fiction: Women! An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! The Imperial Armour Compendium is available to pre-order from Friday. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Ultimately, its a stronger unit, but its still a Lord of War. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Both Acastus variants saw a massive 100 points drop. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Custodes Telemon Dreadnought. Time will tell. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). None of them.and all of them. Imperial Armour Compendium Review. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. 44.3M . None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Drukhari only have two options, and theyre both kind of fine. Credit: That Gobbo. This means that every time you visit this website you will need to enable or disable cookies again. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. imperial armour compendium 9th edition pdf trove It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. If youre going Krieg, its because you love the models or want to declare cavalry charges! Loyalist Knight Atrapos. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Krootcon Down Under Am I getting good at this? Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The Las Pulsar is a whole 20 points cheaper!?!?!?! This website uses cookies so that we can provide you with the best user experience possible. Just check out the contents page below! #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! The Dreadnoughts really eat shit here. Someone out there was listening, because this was always the fix it needed. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! What stats do the turbolaser have? Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. Thats it. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. All of these units follow the standard rules for their factions. Games Workshop provided Sprues & Brews a copy of this book for review purposes. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Since Veterans have a real use case at the moment, this seems honestly fantastic. Still immunity to melta extra damage? The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Really like the changes so far! imperial armour compendium 9th edition pdf trove - PAPADO The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Imperial Fists Astraeus Super-heavy Tank. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Astraeus! The Firepike is now 15 range, so a 3 boost which is neat. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us [email protected]. Thats exactly it. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. 21.8M . 47.8M . TheInquisition retain only their two Named Characters. Credit: Jack Hunter. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Credits: That Gobbo. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Also it still moves 14, see the Loser section. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. 9ed Imperial Armour - Compendium PDF | PDF - Scribd The good news is, it gained 4 wounds. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). It had a good run. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Warhammer 40k codex release dates and news 2023 - Wargamer This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Whirlwind Scorpius. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. All of them can outflank, too even better. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Imperial Armour Compendium. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. itll rarely be worth it to spend 3 CP to take one. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. Such a cool model and was great fun to paint up in a more modern scheme! Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Legio Xestobiax Reaver Titan. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models.

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